Bad TheoryHammer: Cadre Mercenaries
The Only Roster You Will Ever Need
Operatives
Kroot Carnivore Leader
Kroot Carnivores
Kroot Hounds
Krootox
Equipment
Man, this is going to be pretty quick. No offense meant, but the way I see it, there's really only a few options (well, there are really only a few options, but you know what I mean) for Kroot here.
The Hunting Rifle is a strict upgrade to a Kroot Rifle. I'd personally take two in just about any Kroot Kill Team I was running.
Sure-Foot Charm lets you turn one set of Carnivores (or whatever you want, for the most part, but note it can't go on a Hound, but it can work on a Hound) into GA2. Note that you can put this on a Krootox, since it doesn't say that they can't get Equipment. I'd just rather load it onto my two Snipers and put them together on a nice vantage point to plink away at enemies.
Trophy Pistol is situationally useful. I don't rate it super-highly. That doesn't mean that I'm right here, and I'm sure some people really like it and will defend it.
Bolas are one thing that I just don't like. I don't like spending my AP to limit yours. That's me, though.
Ploys
Kroot have... interesting ploys, put simply. A Perfect Ambush is pretty much always going to be used so you can start the game with everyone Concealed and then flip to Engaged if you need to shoot something. Patient Stalkers means that for 1 CP, your Kroot get the Kommandos' special rule, which is REALLY nice (especially for the Hounds). Hunting Call means that, again, for 1 CP, all your melee operatives get Balanced effectively. I'm not a huge fan of Fieldcraft because, well, it's 1 AP to use it.
A Gory Feast is healing, and healing is OP in Kill Team. Use it. Keep in mind that adding 1 APL won't give you another action point to spend during said activation (they are determined upon activation unless otherwise specified), but will make your Operative 3 APL for contesting objectives. It also means that you have a very good chance of getting into another slapfight with said Operative.
And finally, we have OH YEAH! Oh, wait, I mean Brute Strength. Kool-Aid Man your Krootox through terrain, over enemy Operatives, MUNDO GOES WHERE HE PLEASES! It's a lot of fun.
Stratagems
Well, you can't take Security, so I guess Recon is a good idea. You're definitely one of the more mobile Kill Teams, so it isn't so bad, and you want to play over on your opponent's side of the field for the most part.
...I'm not doing a sample Kill Team here. It's pretty obvious what you're going to take. Fine, fine, I'll do it, just to say I did it.
I would suggest taking one skinning knife in the above list since you do have the points for it and some people in the kroot community have stopped taking the hunting rifles some times to fill their list with skinning knives and getting the hounds and kroot into melee for some nasty damage.
ReplyDeleteFor what I build I have 4 with knives, 2 with rifles and haven't had to model the sure-foot charm, 3 Kroot, 1 Krootox and 4 Hounds. that gives me my 2 main lists
1. Leader
Krootox (Counts as 2)
4x Hounds
2x Carnivore (2x Hunting Rifle, 1x Surefoot Charm)
1x Carnivore (Skinning Knife)
3x Carnivore
2. Leader
Krootox (Counts as 2)
4x Hounds
4x Carnivore (4x Skinning Knife, 1x Surefoot Charm)
2x Carnivore
Then depending on your matchup you may want a rifle to pin things down and have some knives go out to finish things off but I've found I either take one of the other of those lists depending on who I'm playing.